Each phase exhibits its own style of play and has been described by the developers as ten times more complicated than its preceding stage. The outcome of one stage affects the initial conditions facing the player in the next. The game is broken up into distinct yet consistent, dependent "stages". Throughout the game, the player's perspective and species change dramatically.
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SPORE VIDEO GAME SERIES
It feels like it wants to be breaking out into a completely different thing than what the The Sims series was." Wright added it also freed him from the preconceptions another Sim title would have brought, saying ".Not putting Sims in front of it was very refreshing to me. Even though SimEverything was a first choice name for Will Wright, the title Spore stuck. The name Spore was originally a working title, suggested by developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. The game is made up of several stages of gameplay that draw on a multitude of games, and thus a multitude of traditional genres. While the game's creators and several media sources described it in 2006 as a god game, other journalists have described it as a real-time strategy game and life simulation game. Spore does not fall neatly into any one video game genre. The player then begins guiding the creature's civilized society into a space-faring civilization, where the player begins to colonize other planets in their quest to achieve galactic dominance through diplomacy, war or conversion. There is then a stage where the player must unite the planet's city-building cultures through various means. This is achieved by first giving the player control over a lone creature (designed by the player) until the creature begins a tribe of its own, at which point the player controls more than one creature and a tribal real-time strategy aspect is incorporated into the game by war or socialization with other tribes. Spore is, at first glance, an evolution simulation game: the player moulds and guides their creature across many generations of evolution, until it becomes intelligent or achieves certain degree of sapience, at which point, the scope of the game expands to encompass a broader range of evolution. It is remarkable both for the innovative technology of the game design, as well as the expansive range of sci-fi game play.
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Wright has a history of designing innovative, successful games like The Sims and SimCity, and Spore appears likely to continue that trend. Spore is a simulation computer game designed by Will Wright, developed by Maxis and published by Electronic Arts.